I’ve embarked on a couple of self-directed projects of late, and thought I would share some info about them here. The more I use Cinema 4D, the more I dig it.
A really big project, of which I have only completed a fraction, is a motion graphics promo that deals with music, or more specifically; music devices of the past 4 decades. I’m going for a kind of commercial, slick, music-driven aesthetic, and so far I have done the 1980′s “Walkman” section. You can probably guess what the other 3 main consumer audio players were in the surrounding decades, but just in case it’s eluding anyone I won’t spoil the surprise! The section I have done so far, is included in my demo reel over at elliottedit.com, so go check it out… and check back for future expansions to the piece.
Secondly, I wanted to give props to greyscalegorilla.com for the informative and fun “Hydraulic Arm” tutorial by Chris Schmidt. Great job Chris!
As someone who has only been using C4D for a year, (and there’s been plenty of slacking off time in there) my modeling ain’t bad, but my character rigging, understanding of physics, and dynamics, etc., leaves a lot to be desired. I learned more than a few new techniques in this tutorial, and I’m really excited to apply them to my future work. Whether-or-not I will be sticking a hydraulic arm in my next project or not, I don’t know, but there’s principles in there that have a lot of power, and I’m sure I will be using them again in the near future.







